The name Iyuzeld Op-vow is derived from the Gnollish language, as Iyuzeld Op-vow was founded by Hahrurth vyim Mɑnkʤine, who was culturaly Gnollish.
Climate
Iyuzeld Op-vow has a yearly average temperature of -2°C (29°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a cold -27°C (-16°F). Iyuzeld Op-vow receives an average of 200 cm/y (78 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Op-vow covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5968 m (19580 ft) above sea level.
Overview
Iyuzeld Op-vow was founded durring the late 11th century, by Hahrurth vyim Mɑnkʤine. The establishment of Iyuzeld Op-vow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Iyuzeld Op-vow was built using the conventions of Gnollish durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Op-vow is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Iyuzeld Op-vow is is constructed arround a series of spacious split-log ties mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Iyuzeld Op-vow's minimaly adiquite are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.
Iyuzeld Op-vow has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Iyuzeld Op-vow ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Iyuzeld Op-vow is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Iyuzeld Op-vow was like during the glorydays.
Civic Infrastructure
Iyuzeld Op-vow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Op-vow.
Iyuzeld Op-vow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Iyuzeld Op-vow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Iyuzeld Op-vow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Iyuzeld Op-vow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Iyuzeld Op-vow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Op-vow's public wards, blessings, and other arcane systems.
Iyuzeld Op-vow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Iyuzeld Op-vow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Two or more groups of citizens within Iyuzeld Op-vow hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.
Iyuzeld Op-vow's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
In Iyuzeld Op-vow during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.
The Ghoul near Iyuzeld Op-vow are known to be more aggressive than normal.
Iyuzeld Op-vow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Charm energies of tier 2 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4583 m2
Cattle and Similar Creatures: 282
Poultry: 3387
Swine: 225
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 112
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 8
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 3
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 4
Healers: 2
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 7
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 7
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 4
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
343 of Iyuzeld Op-vow's population work within a Foundational Occupation.
21 work in Agriculture
77 work as Craftsmen
25 work as Merchants
56 work as Service Workers
32 work as General Laborers
12 work as Skilled Laborers
50 work as Civil Servants
35 work in Cottage Industries
16 work as Artists
19 work in Produce Industries
764 of Iyuzeld Op-vow's population do not work in a formal occupation, but do contribute to the local economy. 22 (2%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the late 2nd century, Iyuzeld Op-vow was attacked by savage tribes living nearby Iyuzeld Op-vow. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Iyuzeld Op-vow lost 177 people, 111 livestock, and 51 buildings. The conflict ended after roughly 112, when members of Iyuzeld Op-vow's militia enacted an operation to recruit a specific hero. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with the defense of the production site against a siege, which ended in a stalemate for Iyuzeld Op-vow's forces. The war is remembered in legend by Iyuzeld Op-vow's bards, historians, and legend keepers.